Sea Caves
 
1 Underwater passage to/from Bayjin Sahallows
2 Gadgets: Long Metal Tube
3 Chest; Hook & Line, Spellbooks: Sanity
4 Sledge Hammer (requires: Strength: 50, Mace & Flail skill: 1) to knock out wall at 11
5 Wooden Plank
6 Slippery ground causes the party to fall to 6a on the Sea Caves lower map
7 Slippery ground causes the party to fall to 7a on the Sea Caves lower map
8 Slippery ground causes the party to fall to 8a on the Sea Caves lower map; Chest sets here, need Spiked Boots to get to it
9 Slippery ground causes the party to fall to 9a on the Sea Caves lower map
10 Ascend here from the Sea Caves lower map by using Hook and Line from 3
11 Wall here can be broken with the sledgehammer from 4
12 Locked Door requires Sea Caves key given by Marten's Ghost at 15
13 Chest: Instruments: Renaissance Lute
14 Skeletons litter the area holding Marten's Tomb Key needed to access room at 15, and Spiked Boots Sea Caves Closeup 
15 Marten's Tomb: Locked door requires Marten's Tomb key from one of the skeletons at 14
Marten's Ghost, Ascension Quest