| 1 |
Underwater passage to/from Bayjin Sahallows |
| 2 |
Gadgets: Long Metal
Tube |
| 3 |
Chest; Hook & Line, Spellbooks:
Sanity |
| 4 |
Sledge Hammer (requires: Strength: 50, Mace & Flail skill: 1) to
knock out wall at 11 |
| 5 |
Wooden Plank |
| 6 |
Slippery ground causes the party to fall to 6a on the Sea
Caves lower map |
| 7 |
Slippery ground causes the party to fall to 7a on the Sea
Caves lower map |
| 8 |
Slippery ground causes the party to fall to 8a on the Sea
Caves lower map; Chest sets here, need Spiked Boots to get to it |
| 9 |
Slippery ground causes the party to fall to 9a on the Sea
Caves lower map |
| 10 |
Ascend here from the Sea Caves lower
map by using Hook and Line from 3 |
| 11 |
Wall here can be broken with the sledgehammer from 4 |
| 12 |
Locked Door requires Sea Caves key given by Marten's Ghost at 15 |
| 13 |
Chest: Instruments:
Renaissance Lute |
| 14 |
Skeletons litter the area holding Marten's Tomb Key needed to access
room at 15, and Spiked Boots Sea Caves Closeup |
| 15 |
Marten's Tomb: Locked door requires Marten's Tomb key from one of the
skeletons at 14
Marten's Ghost, Ascension
Quest |