Lich Lab
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Entry Level Walthru
& Strategy |
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Perception: 17
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Lock Difficulty: 17 |
Trap Deadliness: 9 |
Treasure Level: 5
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Creatures: Dagrells, Floating
Eyes, Ghouls, Liches, Skeletons
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There are a couple of oddities on this level. A Target range (3) where
opening a book shoots a bolt at some targets. I could not find any real purpose
for this other than just goofing off. The other is a skeleton maker (2).
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If you use the skeleton maker control
panel the door to the skeleton maker closes, a peasant enters from the side
and is then turned into a skeleton that will do battle with you. Its
not good for much other than getting a bit of exp. And if you are in this
place you should be at least level 30 so the exp from these creatures isn't
a big deal for you.
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Lich Promotion
You will need to do little bits and pieces on all three levels of this
Lab in order to become a lich. On this level you just need to pick up the
ingredients and jars (2) from the shelves in the storage room. Take one
batch of ingredients and one jar for each member of the party who will be
transforming. Once you have acquired them head to the
Upper Level
(1).
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