Isle of Ashes
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Walkthru & strategy
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Perception: 0
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Lock Difficulty: 0
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Trap Deadliness: 1
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Treasure Level: 1
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Creatures: Skeletoids, Dragonflies, Jellyspores,
Sea Monster
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You find yourself shipwrecked on
the beach just NW of the Derelict Ship (6). Head just south east and loot
the chest here before continuing.
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Now you will need to fight your way
past skeletoids to cross the bridge to the main island. These little
buggers are very small, quite fast, and can be incredibly difficult to
hit at your current level. TBCM may be a wise choice until you get
the hang of dealing with them.
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You will encounter more skeltoids
and a dragonfly or two on your way through the pass heading west toward
the next bridge. Once at the second bridge speak to Forad Darre (1) before
doing anything else.
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Kill the Dragonflies
Forad sends you to find Yrsa the Troll who lives in the little hut (2)
on the NW corner of the main island. At first she refuses to tell you who
she is instead sending you to rid her of a pesky dragonfly in the area
(3) to the east through the tunnel just outside her door.
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You do not need to kill all the
dragonflies, but getting the one(s) she wants dead on the first try is
highly unlikely. The dragonflies can be a royal pain at this point in the
game so a quick trip to the elemental resistance cook pot might be a wise
choice. Also heal up at the well on the NW corner of Yrsa's hut if necessary.
It can't hurt to use the Might pedestal near the first bridge you crossed,
at this point every little bit helps.
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We found two fire dragonflies
here and got roasted. So a little caution is prudent. Sneak through the
tunnel and lure one or two dragonflies at a time to you by using some
type of ranged attack to get their attention. Then back up a bit and try
to block them at the entrance. Dispatch those, run to the well behind
Yrsa's if necessary and go back for a couple more. Keep at it until you
succeed in killing the right one(s), a ding will sound to know you have
been successful. There is a chest in that area so you may want to keep
at the dragonflies until they are all gone so you can get to the chest
unmolested.
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Return to Yrsa and follow the conversation
on how to get off the island. She assigns your coalition quest, to
unite the 6 Clans of Chedian. Then return to Forad Darre and welcome
him to your party (whether you want to or not, you're stuck with him).
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Destroy Skeletons, Open Shipping Lane
Forad speaks to you of a locked door before joining. Press the number
5 and follow the conversation about the locked door. Return to Yrsa for
the Key then head over the bridge toward the locked door (5). You will
need to fight more skeletoids just on the other side of the bridge and
an ambush will occur with skeletoids and a skeleton as you travel the short
path to the Locked Door. Forad is actually useful here, he can hit better
than your party at this point and dole out substantially more damage.
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Enter the room behind the locked
door and loot the chest there. Now you can use the book on the pedestal
to leave the island unless.....
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Strategy
You're feeling frisky. We tumbled off the bridge at its end near Verhoffin
Ruins. We stirred up a jellyspore with all the flailing about in the
water. After a few tries it was discovered that they lock on to you
from a good distance away. This can be used to your advantage
if you have ranged weapons. All 4 of my people have bow, wouldn't be
without it. So we went jellyspore hunting! |
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Swim from a spot you know you can
exit quickly from the water. The second a jellyspore locks on
turn about and go like mad for the shore. Stop at the edge just out
of the water and then start firing. Many of these creatures will continue
their attack, if it starts to leave just jump in the water and right
back out to lure it back. The timing varies but try not to go too far
from your "safe exit" or the spores will over take and you'll become just
so much flotsam.
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There is also a male sea monster
near your wrecked ship. He is another matter entirely. Worth over 1,000
exp if you manage to nail him. Near the chest, just slightly to
the north is a small outcropping of rock in the water. This marks the location
of a trench where the water comes about chest level. We dove in the water
and once he locked on we returned to the trench and swan near the island.
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Using bows and remaining in this
trench we shot him for ever and a day until he finally went to Davey
Jones Locker. Once or twice he managed to get in the trench but we backed
up on shore and then returned to the trench when he started to loose
interest and wander away. (Remaining in the trench keeps his interest
and he will swim about close to the area for as long as it takes. If you
leave the trench for shallower water he looses interest and swims back to
the ship.) Bless scrolls come in real handy here if you have happened across
any.
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Quests Originating here
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Type
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Given by
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Location
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Description
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Writ of Fate
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Yrsa the Troll
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Hut |
Kill the pesky Dragonfly
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Writ of Fate
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Yrsa the Troll
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Hut
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Unite the 6 clans of Chedian
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Writ of Fate
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Forad Darre
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1
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Destroy the skeletons to open the shipping
lane
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