Dark Passageway

Walkthru & Strategy


Dark Passageway Map
Perception: 20
Lock Difficulty: 20
Trap Deadliness: 10
Treasure Level: 5
Creatures: Colloidal Warriors, Ghosts, Terrors

You will need to traverse 6 sections before you will be able to speak to Igrid (6) about obtaining a Writ of Fate.

When you arrive (1) take the scroll (2) from the wall. Read it, but don't read too much into it. It is not all that complex. It is the instructions on how to get past the first section.

Section 1: Navigate the Bridge

After reading the scroll you should be able to determine you need to touch the statues along the bridge in the order they appeared on the scroll. (When you touch the skeleton for the first time you can run and try to leap to the other bridge section before it is too high to reach. If you don't make it don't worry too much about it. Just hop in the water and swim over near the Banshee and hop out of the water onto the bridge section there. After this you will be able to maneuver on the bridge without getting wet again.)

  • Skeleton
  • Banshee
  • Lich
  • Zombie
  • Banshee
  • Lich
  • Zombie
  • Skeleton
Touching the statues raises the bridge up to a point where you can hop onto the ledge with the crystal (3). Just walk into the crystal to be taken to the next section. (Each time you encounter a crystal simply walk into them.)


Section 2: Cross the Chasm

This next area is a cavern with a chasm. Walk the ledge all the way around until you can touch the skeleton statue. This opens the way for you to get to the next crystal but it also triggers all the Banshee statues to start firing projectiles. Get your timing and move past them to the crystal.


Section 3: Cross the Forest

Walk through the pair of secret doors to enter this forest like area. Here you will face a Colloidal warrior. Defeat him and then open the secret door (4) to the east. Loot the chests there and proceed to the door with the crystal behind it. It should open now and you can walk to the crystal.


Section 4: Swim the Lake

Follow the tunnel to a point where you need to crouch to continue on. Shoot the sea monster then drop into the pool below and follow the underwater tunnel, it will drop you into a lake. There is a female sea monster here you need to kill. Once she has been killed the cage surrounding the crystal on the small island will open and you will be able to move on.


Section 5: Adjust the Mirrors

You will now find yourself in a desert like area. You will also probably get your first glimpse of the Meddler. Not knowing who or what he was we attacked and asked questions later. It doesn't do any good to attack and he isn't antagonistic at this time. Just ignore him if he pops in and go on about your business.


This section takes a bit of work. There is a Beam Shooter at 5a, mirrors at points 5b through 5e, and a crystal at 5f. Position the mirrors so the beam bounces off one to the next up until the crystal is hit with the beam. Once the crystal is hit the alcove doors (X) open releasing several Terrors. Deal with them, loot the chests, and proceed to the next section.


Section 6: Be Righteous

Its a little tough to read in the dark but the message on the wall says "be righteous". This simply means take the path to the right. There are Ghosts all along this hallway just fight your way past them to get into the room with the floor plates.


The plates all have a different number of lines on them: I, II, III, IIII. Step onto them in the following order 3,1,2,4. Remain on the last plate as it rises. Hop to the ledge and continue on. Again the passage is clogged with ghosts. Battle your way past them and soon you will be able to ask Igrid for your Writ of Fate.


Igrid sends you on a quest to  place the Capstone of Order in Verhoffin Ruins. In order to get the Capstone you will need to travel to the Gathering in Guberland and seek out Thorir Mouth. Fortunately for you this room where Igrid is has a convenient teleporter (7) to Guberland .