Bochser: Best race for the ROGUE
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Bochser Date Posted: 12/31/01 11:02am Subject: Best race for the Rogue In honor of Atlus' latest SPOTLIGHT we now have the backstabbing, lyin' and cheatin', hiding in the shadows ready to pounce, light on his feet...the Rogue. This is all based on Atlus' latest SPOTLIGHT so I'll leave out my usual stat recommendations and instead refer to his. >>For the Rogue, you'll want to first start pumping up his/her
Strength Well, Strength obviously helps with dealing more damage and Dexterity should be built up because it not only helps you to hit Once those 2 skills are maxed out, you'll want to work on Speed Vitality--in all honesty--isn't really needed for a Rogue. With his/her
That means we have... Stats in order of importance: DEX, STR, SPD, SEN, VIT Stats needed for Rogue: DEX 55 SPD 50 SEN 50 Human 40 14/12 Stats before bonus points: DEX STR SPD SEN VIT Stats after bonus points: DEX STR SPD SEN VIT Level at which stat would max out: DEX STR SPD SEN VIT All stats: Hobbit, Lizardman, Felpurr, Dracon, Gnome, Faerie, Rawulf, Human, Dwarf, Mook, Elf. All except VIT: Lizardman, Dracon, Mook, Hobbit, Human, Dwarf, Felpurr, Rawulf, Elf, Gnome, Faerie. All except VIT and SEN: Felpurr, Faerie, Hobbit, Human, Elf, Gnome, Rawulf, Lizardman, Dracon, Mook, Dwarf. All starting stats plus bonus points (DEX+STR+SPD+SEN+VIT+Bonus points):
Let's see...the Hobbit takes the Gold twice, Bronze once, and doesn't show in the last (Fourth). He's not getting his usually all Gold Medals like usual. With all stats considered we have of course, the nimble little Hobbit. Without VIT we have the Lizardman first, followed by the Dracon and Mook. I really found this baffling since Lizardmans have such high VIT ::shrugs:: Sticking with just STR, SPD and DEX we have the Felpurr first followed by the tiny Faerie then again the Hobbit. If you want all stats maxed out as soon as possible the Hobbit is your fury-footed friend. Then again without VIT considered the Lizardman would make a great Rogue and so would the Dracon especially with his breath attack. Then again if you just want to get your DEX and SPD maxed as soon as possible then the catlike Felpurr is your choice. All in all...I'm kinda torn here. The Lizardman maxes out all stats except VIT first, and starts with the most STR. On the other hand the Hobbit starts with slightly less STR but more DEX and SPD, while the Felpurr starts with less STR still but has incredible starting SPD. I'd have to stick with the Hobbit; he starts with the most points, maxes out all stats first, is tied with the Felpurr with maxing out DEX and STR and is only two levels behind in maxing out SPD, however, they start with 10 more VIT and that does come in handy. vesselle great analysis i have a question for you. do you see any importance allowing the race resistances figure into your final decision? (when it's a close decision, i mean) sometimes that's the only thing that sways me. so i guess what i am curious about is, are they that important? obviously, it's nice going into the monastery with some beginning resists, because you don't really have anything else but i chose a felpurr for my rogue because her numbers put her in 2nd place, and then she had those resists. thanks V***V Bochser >>i have a question for you. do you see any importance allowing the race resistances figure into your final decision? (when it's a close decision, i mean) << Y'know what, I usually do, I completely forgot this time =( Well, of the top three...the Felpurr is nice with their +10 Mental resistance.
To tell you the truth I only find Mental resistance important, eventually
you'll get such high resits it's crazy, but you can never have enough
mental resistance! The other resistances are, like you said, mainly good for the beginning of the game, but that's not a bad thing either XxBotDxX But if you remember in his spotlight he said for felpurs that you need
to max Speed at level 8 and dex at level 10 and then work on strength
and either vit or senses. That would make it max like this for Felpur
Bochser >>But if you remember in his spotlight he said for felpurs that
you need to max Speed at level 8 and dex at level 10 and then work on
strength and either vit or senses. That would make it max like this for
Felpur Yeesh! It takes me about 45-60 minutes to do it like this, it'd take me forever to do it race by race =(! It would actually look a little something like this: Felpurr 55 19/17 DEX STR SPD SEN VIT Stat Level at which stat would max out Actually it's worse like this, rather than having SPD, DEX and STR all maxed out by level 18, you'd now have to wait until 23. And even in the long run you'd max out everything by level 44 instead of 39. XxBotDxX Well I ask you what level did you finish the game? I have not finished myself so would it even be feasible to max vit by the end of the game with any character? OH and thank you for the correction. Bochser >>Well I ask you what level did you finish the game? I have not finished myself so would it even be feasible to max vit by the end of the game with any character?<< I finished at about level 26 or so. It would be feasible to max out VIT since the game goes up to level 50, but that's only if you have a lot of time to kill That's another reason I suggested the Hobbit, he starts with 10 more VIT. >>OH and thank you for the correction. << Hmm...sounds like you took that a little too personal. I didn't mean anything by correcting you, I was just trying to prove my point. If I'm taking this all wrong then I apologize. XxBotDxX No I am sincerely thanking you for the correction. I cant stand it when people dont tell me what I am doing wrong. I always make it point to tell people their mistakes so they dont go on believing they are have everything correct. Yes that 10 vit may help but Hobbits I dont particularly like as they are midgets and fat. No offense to you hobbit lovers out there, just I they dont make good heroes in my mind. Riftmaker Boch, you're missing something. Your analysis makes for a great fighting Rogue, however, if you're taking a rogue without any other char for locks and chests, you're going to need intelligence. As such, Intelligence should be there ahead of Senses. STR, DEX, and SPD are more important to a point. SPD improves AC as well as initiative and attacks, DEX because it's a basis stat for all of the Rogue's special skills, and STR for more damage and carrying capacity. I believe Intelligence should be ahead of Senses in the case that you have a Rogue, and no Bard, Gadget, or Ninja. As such, and because I don't have the manual at work with me, could you do another analysis with this order? (The Lizard will fall from this, I'm sure). Just thought I'd point that out. XxBotDxX Well If you dont have a bard, ninja, or gadgeteer then what do you have? I dont think you will really need much intelligence and that just pumping the skill will be enough. I havent been to the end of the game so I cant say if a lock trap skill of 100 is enough or if you need intelligence to open most things. Remember you are maxing Dexterity which is also a requisite skill. Krag_Gorn Riftmaker: What if one had a mage or some other magic support which used Knock Knock, would a non- INT-pumping (!) rogue be sufficient? Riftmaker For locks, sure. Actually, if you had Knock Knock for the locks, and Divine Trap for the traps, a non-INT Rogue would probably work fine. If you don't have both of these however, you're going to be wanting your Rogue to have some Intelligence. XxBotDxX Yes but was the chance you have no ninja, bard, gadgeteet, or spellcaster that can cast knock-knock and divine trap? And even then I think the rogue will suffice as they do get a bonus. Riftmaker It will suffice, but I doubt they will be able to get past the *insane* locks (IE. 8 tumblers). Then again, you can always use Knock Picks for those. Krag_Gorn "Actually, if you had Knock Knock for the locks, and Divine Trap for the traps, a non-INT Rogue would probably work fine" Given those spells, why would one need a rogue at all? However, you trigger a realisation for me, opening a locked chest is a two-step process: unlock it and un-trap it. I know the skill is locks/traps but since they're bracketed together in the rogue I hadn't appreciate till now that Knock Knock only deals with the lock aspect. Hmmm, so without a rogue at all one needs a mage and priest? Assuming they each levelled much the same would a mage/priest combo mean one could live without a rogue at all? Bochser >>Boch, you're missing something. Your analysis makes for a great fighting Rogue, however, if you're taking a rogue without any other char for locks and chests, you're going to need intelligence. << Hey now, this is all based on Atlus SPOTLIGHT Rogue, so blame HIM! hehe Just kidding Atlus Seriously though I did base it on his SPOTLIGHT, but I also must agree with him. I think the Rogue is more of a fighter type anyways. I personally always think a Bard should be in a party so they pick up Pickpocketing/lockpicking and such The Rogue has a lot of skills he needs just to be a good fighter, imagine them thieving skills too? Riftmaker Gorn: You need someone to disarm the traps, even after Divine Trap is cast. All Divine Trap does is increase the Lock/Traps skill of someone. Thus you still need to have a Rogue/Bard/Ninja/Gadget to disarm the trap. Boch: Personally, I hate bards. I have always hated bards. I always will hate bards. Maybe it's the fact that their instruments provide such a great amount of income I'm not exactly willing to give it up (and DON'T you start about the PPing for the income again). I'm just not a big fan of bards. So nyah :P XxBotDxX Get a bard its like having a spellcasting rogue they are just awesome and I dont even have any good instruments. |
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