| Spell Level |
5 |
| Spell Cost |
10/L |
| Usability |
Combat |
| Range |
Extended |
| Damage |
n/a |
| Duration |
Current Combat |
| Description: Calls to the realms of Earth, Air, Fire, and Water to
draw an elemental from one realm to fight for the party. Each caster may
sustain only one elemental at a time. |
| Spellbook Name: Summoning |
| Schools: Alchemy, Wizardry |
| |
| When summoning an elemental indoors keep in mind there must be sufficient
room for it. Ceiling height plays a major role in what can be summoned.
Start with level 7 and work your way backwards until the spell allows you
to set it. A good example would be the Rapax Castle main level. The halls
limit you to about a level 3 spell while most rooms like the entryway and
Throne Room allow a level 7. Note: Canned
elementals do not seem to be subject to this rule in most cases. |
| |
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