Rogue

No one can do a party more financial favor than the Rogue. Skilled at doing unto others what you would not want done unto you, the Rogue is the master of breaking and entering, pick pocketing and lockpicking. Whether its opening a trapped chest or lifting a beautiful helm right off someone's head, the Rogue is a thief without peer. While they can't use heavy weapons or armor, Rogues can also be deadly warriors, capable of backstabbing an opponent for extra damage.
 
Special Abilities
Attacks by backstabbing, Locks and Traps skill bonus
Professional Skills
Dagger, Dual Weapons, Locks and Traps, Pickpocket, Stealth
Required Attributes
Dexterity: 55
Speed: 50
Senses: 50
Spellbooks
None
Starting Equipment
Dagger, Dagger, Throwing Knife (10), Cloth Shirt, Cloth Pants, Buskins. Cost: 122 gold
 
Skills Available to the Rogue
Academic
Weapon
Physical
Artifacts Bow Locks and Traps
Close Combat Dagger Pickpocket
Communication Modern Weapon Stealth
Dual Weapons Shield
Mythology Staff & Wand
Ranged Combat Sword
Throwing & Sling
 
Level
Rank Title
Level
Rank Title
1 Novice 11 Bushwhacker
2 Thief 16 Pirate
4 Trickster 22 Master of Shadows
7 Highwayman 28 Guildmaster
 
 
Additional Info: A Rogue's ability to backstab an opponent makes them unique among the professions in Wizardry 8. They need no special skill to use this ability and the results can prove quite hazardous to your opponent's health. A successful backstab (and they are rarely unsuccessful) can result in as much as four times the damage of a normal attack. A swift, dexterous Rogue with a good amount of strength and sense can truly shock and amaze you. A Rogue will backstab with any weapon that has "thrust" ability.