Rogue
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No one can do a party more financial favor than the Rogue. Skilled
at doing unto others what you would not want done unto you, the Rogue is
the master of breaking and entering, pick pocketing and lockpicking. Whether
its opening a trapped chest or lifting a beautiful helm right off someone's
head, the Rogue is a thief without peer. While they can't use heavy weapons
or armor, Rogues can also be deadly warriors, capable of backstabbing an
opponent for extra damage. |
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Special Abilities
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Attacks by backstabbing, Locks and Traps
skill bonus |
Professional Skills
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Dagger, Dual Weapons, Locks and Traps,
Pickpocket, Stealth |
Required Attributes
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Dexterity: 55
Speed: 50
Senses: 50 |
Spellbooks
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None |
Starting Equipment
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Dagger, Dagger, Throwing Knife (10), Cloth Shirt, Cloth Pants, Buskins.
Cost: 122 gold |
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Skills Available to the Rogue
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Academic
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Weapon
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Physical
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Artifacts |
Bow |
Locks and Traps |
Close Combat |
Dagger |
Pickpocket |
Communication |
Modern Weapon |
Stealth |
Dual Weapons |
Shield |
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Mythology |
Staff & Wand |
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Ranged Combat |
Sword |
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Throwing & Sling |
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Level
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Rank Title
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Level
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Rank Title
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1 |
Novice |
11 |
Bushwhacker |
2 |
Thief |
16 |
Pirate |
4 |
Trickster |
22 |
Master of Shadows |
7 |
Highwayman |
28 |
Guildmaster |
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Additional Info: A Rogue's ability to backstab an opponent makes them
unique among the professions in Wizardry 8. They need no special skill
to use this ability and the results can prove quite hazardous to your opponent's
health. A successful backstab (and they are rarely unsuccessful) can result
in as much as four times the damage of a normal attack. A swift, dexterous
Rogue with a good amount of strength and sense can truly shock and amaze
you. A Rogue will backstab with any weapon that has "thrust" ability. |