Psionic
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Psionics have developed their mental powers to a level that no other
profession can hope to possess. So disciplined are they that they cannot
be made afraid, insane, or turned against their comrades. Their spells
have the ability to influence the mind, read it and mess with it in general,
while their mental power is so great that they can influence whole groups
of creatures at once. Their intense concentration allows Psionics to learn
mental spells faster than any other profession. |
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Special Abilities
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Fearless, Mental condition immunity, Psionics
skill bonus |
Professional Skills
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Communication, Mythology, Mental Magic, Psionics |
Required Attributes
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Intelligence: 55
Senses: 60 |
Spellbooks
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Psionic |
Starting Equipment
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Dagger, Robes (U), Robes (L), Sandals, Potion of Cure Light Conditions.
Cost: 270 Gold |
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Skills Available to the Psionic
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Academic
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Magical
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Weapon
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Artifacts |
Psionics |
Dagger |
Close Combat |
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Staff & Wand |
Communication |
Air Magic |
Throwing & Sling |
Mythology |
Divine Magic |
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Ranged Combat |
Earth Magic |
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Fire Magic |
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Mental Magic |
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Water Magic |
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Level
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Rank Title
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Level
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Rank Title
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1 |
Novice |
11 |
Illusionist |
2 |
Psychic |
16 |
Mystic |
4 |
Soothsayer |
22 |
Oracle |
7 |
Visionist |
28 |
Prophet |
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The Psionic immunity to mental conditions can be a true lifesver. While the rest of the party may be cowering in fear or dancing wildly in their more insane moments, the Psionic will be unscathed and continue to perform whatever task is set forth for them. |
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