Psionic

Psionics have developed their mental powers to a level that no other profession can hope to possess. So disciplined are they that they cannot be made afraid, insane, or turned against their comrades. Their spells have the ability to influence the mind, read it and mess with it in general, while their mental power is so great that they can influence whole groups of creatures at once. Their intense concentration allows Psionics to learn mental spells faster than any other profession.
 
Special Abilities
Fearless, Mental condition immunity, Psionics skill bonus
Professional Skills
Communication, Mythology, Mental Magic, Psionics
Required Attributes
Intelligence: 55
Senses: 60
Spellbooks
Psionic
Starting Equipment
Dagger, Robes (U), Robes (L), Sandals, Potion of Cure Light Conditions. Cost: 270 Gold
 
Skills Available to the Psionic
Academic
Magical
Weapon
Artifacts Psionics Dagger
Close Combat Staff & Wand
Communication Air Magic Throwing & Sling
Mythology Divine Magic
Ranged Combat Earth Magic
Fire Magic
Mental Magic
Water Magic
 
Level
Rank Title
Level
Rank Title
1 Novice 11 Illusionist
2 Psychic 16 Mystic
4 Soothsayer 22 Oracle
7 Visionist 28 Prophet
 
The Psionic immunity to mental conditions can be a true lifesver. While the rest of the party may be cowering in fear or dancing wildly in their more insane moments, the Psionic will be unscathed and continue to perform whatever task is set forth for them.