Weaknesses

From a party perspective the individual weakness of some races should be taken into consideration. Addressing these weakness and discussing how to compensate for them is examined on this page. 
 
One all encompassing problem for every individual is magical resistance. Some races or professions need more help than others coping with this problem so employing magic users to cast protections is always advisable.
 
Dracon: Their weakness to Mental realm spells (-5%) can become a handicap very early in the game and remain so for the duration. To eliminate this problem consider selecting them for the professions of Mage (+5%) to all realms or even Psionic (mental condition immunity).
 
Faerie: The reduced carrying capacity of the Faerie can be a concern in solo and small party situations. It normally isn't as big a problem for large parties. The equippable item weight limit restricts them from using most armor and weapons in the game. A profession that has the stealth skill can help increase armor class to offset the limited armor usage.
 
Felpurr: Their weakness to the water realm (-15%) leaves them wide open to many paralyzing spells. The Mage profession (+5%) can offset this minimally and further offset the problem when they learn to cast the Elemental Shield spell. It is strongly advisable to use items providing a bonus to the water realm resistance regardless of what profession the Felpurr is selected for.
 
Lizardman: The Lizardman has the most trouble with Mental spells. It is not at all uncommon to find them cringing or unconscious with fear. The conditions of turncoat or insanity can be more dangerous to your party than any other threat on Dominus when associated with this race in certain professional roles. The low Mental resistance (-10%) of this race can be offset or eliminated by selecting them for the professions of Mage (+5%) to all realms or Psionic (fearlessness, mental condition immunity). It is strongly recommended they travel with professions that can protect against and cure them of these conditions. When all these options are not viable be certain to use items with bonuses to mental realm magic.
 
Male Characters: Male characters sort of get a kick in the britches when it comes to stamina regeneration items. Very few items that regenerate stamina can be used by the male members of the party and those normally aren't readily accessible until mid to late game. One could always make their men Fighters to gain the stamina regeneration benefit of the profession but we know that will get pretty boring. Employ a character who can replenish stamina via magical means or from the Bard camping bonus. Use frequent little "cat naps" between combats to rest your boys. Though most folks prefer a female Bard your male character can do the job just as well and will gain the regeneration bonus of the profession while "napping." And you can always keep lots of stamina and pickmeup potions on hand.