Weaknesses
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From a party perspective the individual weakness of some races should
be taken into consideration. Addressing these weakness and discussing how
to compensate for them is examined on this page. |
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One all encompassing problem for every individual is magical resistance.
Some races or professions need more help than others coping with this problem
so employing magic users to cast protections is always advisable. |
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Dracon: Their weakness to Mental realm
spells (-5%) can become a handicap very early in the game and remain so
for the duration. To eliminate this problem consider selecting them for
the professions of Mage (+5%) to all realms or even Psionic (mental condition
immunity). |
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Faerie: The reduced carrying capacity
of the Faerie can be a concern in solo and small party situations. It normally
isn't as big a problem for large parties. The equippable item weight limit
restricts them from using most armor and weapons in the game. A profession
that has the stealth skill can help increase armor class to offset the
limited armor usage. |
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Felpurr: Their weakness to the water realm
(-15%) leaves them wide open to many paralyzing spells. The Mage profession
(+5%) can offset this minimally and further offset the problem when they
learn to cast the Elemental Shield spell. It is strongly advisable to use
items providing a bonus to the water realm resistance regardless of what
profession the Felpurr is selected for. |
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Lizardman: The Lizardman has the most
trouble with Mental spells. It is not at all uncommon to find them cringing
or unconscious with fear. The conditions of turncoat or insanity can be
more dangerous to your party than any other threat on Dominus when associated
with this race in certain professional roles. The low Mental resistance
(-10%) of this race can be offset or eliminated by selecting them for the
professions of Mage (+5%) to all realms or Psionic (fearlessness, mental
condition immunity). It is strongly recommended they travel with professions
that can protect against and cure them of these conditions. When all these
options are not viable be certain to use items with bonuses to mental realm
magic. |
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Male Characters: Male characters sort
of get a kick in the britches when it comes to stamina regeneration items.
Very few items that regenerate stamina can be used by the male members
of the party and those normally aren't readily accessible until mid to
late game. One could always make their men Fighters to gain the stamina
regeneration benefit of the profession but we know that will get pretty
boring. Employ a character who can replenish stamina via magical means
or from the Bard camping bonus. Use frequent little "cat naps" between
combats to rest your boys. Though most folks prefer a female Bard your
male character can do the job just as well and will gain the regeneration
bonus of the profession while "napping." And you can always keep lots of
stamina and pickmeup potions on hand. |
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