Strengths
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From a party perspective the individual strengths of some races,
professions, and even skills can be a boon for many reasons. How to use these
strengths to your party's greatest advantage will be discussed here. Obvious
strengths, unless they bear repeating, will not be discussed here as they
have been addressed on the related individual pages but some not so obvious
benefits will be mentioned to help promote new ways of thinking. |
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Alchemy: The most obvious benefit from
this skill is that you will never find the party in need of gold. Alchemy
skill is by far the greatest money making venture your party can take advantage
of in this game. |
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Bard: A Bard is a powerful tool. Benefits
to including a Bard is the recovery time when resting which increases Stamina,
Health, and Magic Power regeneration twice as quickly. Their instruments
cast some very powerful spells both positive and negative. With proper
training a Bard will be using their instruments at spell level 7 much faster
than any magic user available in the game. In using these instruments a
Bard suffers from a stamina drain which is quickly replenished outside
of combat unlike the magic power of a spell caster. |
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Dracon: The Dracon Breathe weapon (water
based spell) can be quite effective. It is hailed as a good early game
weapon since it can affect several creatures at a time when few professions
can. What most people do not realize is that the breathe weapon can be
useful throughout the game. If for any reason your Dracon is in a position
where they cannot make a physical attack, a non magic using Dracon in a
narrow hallways crowded with allies for example, they can still make use
of the breathe weapon and not waste any combat opportunities. |
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Dwarf: The Dwarven Damage Resistance can
prove a boon to any profession that has low Armor Class. It will aid any
profession that does not make use of the stealth or shield shield. This
is particularly useful to consider when creating smaller parties where
protecting the more vulnerable professions may become an issue. |
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Faerie: Their ability to regenerate magic
power and high Intelligence make them excellent choices for magic professions.
Combined with the proper profession they can achieve the powercast skill
earlier than any race in the game. By allocating to Intelligence the maximum
number of attribute points at creation, during levels up, and using
the riddle fountain the Faerie an achieve Powercast by level 7. |
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Mage: The Mage receives a +5 resistance
bonus to all realms of magic. This resistance bonus can be used to offset
or eliminate any race resistance weaknesses. |
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Monk: The natural damage resistance of
the Monk can be used to offset the burden of any race with low vitality.
Thus giving you an opportunity to try different races you might not initially
think would do well in melee combat situations. |
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Ninja: Thrown auto-penetrate and criticals.
Although the amount of damage will be affected the ability to penetrate
an opponent's armor and to Instant Kill opponents is not impacted by the
Strength attribute. This opens the profession wide up for physically weak
characters who you might not normally consider for the job. |
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Psionic: With their Mental Condition Immunity
and Fearlessness any race can benefit from this profession. |