Ninja

The ultimate assassin, the Ninja is a silent and devout killer, able to critically kill his opponents with deadly weapons or his bare hands. The Ninja can also kill from a distance, throwing objects with such accuracy that they always penetrate the opponent's armor and sometimes kill in a single shot. As they grow in experience, Ninja gradually begin to learn Alchemist spells.
 
Special Abilities
Thrown Criticals, Thrown auto-penetrate, Critical Strike skill bonus, Can cast Alchemist spells when silenced
Professional Skills
Critical Strike, Close Combat, Martial Arts, Throwing & Sling, Stealth
Required Attributes
Strength: 50
Intelligence: 50
Vitality: 50
Dexterity:55
Speed: 55
Senses: 50
Spellbooks
Alchemist
Starting Equipment
Shuriken (10), Ninja Cowl, Ninja Garb (U), Ninja Garb (L), Tabi Boots. Cost: 225 gold
 
Skills Available to the Ninja
Academic
Magical (level 5+)
Weapon
Physical
Artifacts Alchemy Bow Locks & Traps
Close Combat Dagger Pickpocket
Communication Air Magic Mace & Flail Stealth
Critical Strike Divine Magic Martial Arts
Dual Weapons Earth Magic Polearm
Mythology Fire Magic Staff & Wand
Ranged Combat Water Magic Sword
Throwing & Sling
 
Level
Rank Title
Level
Rank Title
1 Novice 11 Chunin
2 Genin 16 Master
4 Executioner 22 Jonin
7 Assassin 28 Grandfather
 
Additional Info: Anyone with Alchemy skill can also combine potions, powders, and bombs to create more powerful items.  See Alchemy Recipes for  information on combinations that work and skill level requirements.
 
The thrown auto-penetrate combined with the critical strike skill makes an impressive combination. With these abilities the Ninja will put you in awe with just how devastating they are with thrown weapons, often making critical kills with even the least of these, a lowly feather dart. The critical hit ability seems most prevalent while using all thrown weapons and not utilizing a sling. To truly shine a Ninja needs to remain steadfast in their use of throwing weapons.
 
One discovery made recently in the game mechanics showed that a character using thrown weapons in each hand will automatically split any remaining weapons in a single hand if the weapons are used up in the other hand. This enables your character to continue using both hands to throw weapons at opponents. Keep a good supply of throwing weapons in the character inventory since throwing weapons are basically treated by the game as ammunition. You may never need to use the equip option during combat to replenish throwing weapons, just enter inventory and place a stack of throwing weapons in one or both hands if required. Even if there is only 1 weapon left in a single hand the game will use that one and then split the remaining supply you just placed in the other hand.