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Ninja
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The ultimate assassin, the Ninja is a silent and devout killer, able
to critically kill his opponents with deadly weapons or his bare hands.
The Ninja can also kill from a distance, throwing objects with such accuracy
that they always penetrate the opponent's armor and sometimes kill in a
single shot. As they grow in experience, Ninja gradually begin to learn
Alchemist spells. |
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Special Abilities
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Thrown Criticals, Thrown auto-penetrate, Critical
Strike skill bonus, Can cast Alchemist spells when silenced |
Professional Skills
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Critical Strike, Close Combat, Martial
Arts, Throwing & Sling, Stealth |
Required Attributes
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Strength: 50
Intelligence: 50
Vitality: 50
Dexterity:55
Speed: 55
Senses: 50 |
Spellbooks
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Alchemist |
Starting Equipment
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Shuriken (10), Ninja Cowl, Ninja Garb (U), Ninja Garb (L), Tabi Boots.
Cost: 225 gold |
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Skills Available to the Ninja
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Academic
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Magical (level 5+)
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Weapon
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Physical
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Artifacts |
Alchemy |
Bow |
Locks & Traps |
Close Combat |
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Dagger |
Pickpocket |
Communication |
Air Magic |
Mace & Flail |
Stealth |
Critical Strike |
Divine Magic |
Martial Arts |
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Dual Weapons |
Earth Magic |
Polearm |
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Mythology |
Fire Magic |
Staff & Wand |
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Ranged Combat |
Water Magic |
Sword |
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Throwing & Sling |
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Level
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Rank Title
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Level
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Rank Title
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1 |
Novice |
11 |
Chunin |
2 |
Genin |
16 |
Master |
4 |
Executioner |
22 |
Jonin |
7 |
Assassin |
28 |
Grandfather |
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Additional Info: Anyone with Alchemy skill can also combine potions,
powders, and bombs to create more powerful items. See Alchemy
Recipes for information on combinations that work and skill level
requirements. |
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The thrown auto-penetrate combined with the critical strike skill makes
an impressive combination. With these abilities the Ninja will put you
in awe with just how devastating they are with thrown weapons, often making
critical kills with even the least of these, a lowly feather dart. The
critical hit ability seems most prevalent while using all thrown weapons
and not utilizing a sling. To truly shine a Ninja needs to remain steadfast
in their use of throwing weapons. |
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One discovery made recently in the game mechanics showed that a character
using thrown weapons in each hand will automatically split any remaining
weapons in a single hand if the weapons are used up in the other hand.
This enables your character to continue using both hands to throw weapons
at opponents. Keep a good supply of throwing weapons in the character inventory
since throwing weapons are basically treated by the game as ammunition.
You may never need to use the equip option during combat to replenish throwing
weapons, just enter inventory and place a stack of throwing weapons in
one or both hands if required. Even if there is only 1 weapon left in a
single hand the game will use that one and then split the remaining supply
you just placed in the other hand. |