The Need for Speed |
Speed is the only attribute that needs further exploration when planning
a party. All other attributes weigh more heavily to an individual rather
than a party perspective. If you have already viewed the individual profession
development pages you will note that all professions benefit from Speed
for a multitude of varying reasons.
Speed is a controlling attribute for some weapon and specialty skills, such as Critical Strike or Pickpocket. Speed increases the number of physical attacks and the number of times a character will wield their weapon during those attacks. It determines who will move first during a combat round. It can even improve the armor class of characters once it has reached a certain level. |
Now we all know attribute points at level up are few and precious so
do we really need to hand them over to this all important attribute? Do
we need to be sure every party member has 100 Speed?
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To achieve the Maximum of 125 Speed:
Haste and Superman spells add 10 points to the Speed attribute per spell level. The maximum is 70 for a level 7 spell. If you plan to use a Haste or Superman spell regularly then the character's Speed attribute need only be raised to a minimum of 55 to achieve the maximum allowance of 125. If both spells are planned for regular use beware of the wrap around bug. If items or potions are to be used regularly to enhance Speed you must view their spell level and adjust your minimum Speed requirement for individuals accordingly. The Haste potion is a power level 5 (+50), all others are power level 3 (+30). This 55 minimum can also be reduced if a character uses equipment that
gives a bonus to Speed. Some examples of Speed enhancing items would be:
(View the individual item page for further details on where these items
are found or purchased and any race/profession restrictions)
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