Ranger Development

I got one word for you, Senses. Now I got two words for you, Eagle Eye. That's all you need to know.

Seriously a Ranger's greatest advantage lies in three or four skills depending on weapon choice. Ranged Combat, Bow, and/or Modern Weapon, and the expert skill of Eagle Eye gained through maximum Senses. Concentration on Senses should be a major factor of development for a Ranger along with Dexterity, Strength, and Speed.

Good Dexterity will help your Ranger to build all weapon skills, regardless of weapon choice. Strength will add to your Ranger's stamina as well as increase damage output for Bow Skill. It can't hurt to be strong enough to tote around plenty of ammunition, particularly when Speed is increased and their number of attacks increase. A Ranger also gains the Alchemy skill and developing it will require Dexterity. 

In developing a Ranger's magical abilities keep in mind they can mix potions as well as cast spells to increase the skill. Intelligence can be left at its starting value unless the Ranger is slated to become a major magic user for the party. If this is the case then Intelligence will need to be developed.

The profession bonus of Ranged Criticals can be complimented by equipping weapons and ammunition with a kill% bonus. Thus equipped, late in the game when the Ranger is a practiced veteran the number of Instant Kills from this bonus will astound you.

 
Ranger Attribute Requirements
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
- 50 50 - 50 55 - 55 - -
 
Race
STR
INT
PIE
VIT
DEX
SPD
SEN
Bonus
Pt/Att
Dracon 55 35 30 60 50 40 30 15 5
Dwarf 55 30 50 60 35 35 35 0 0
Elf 35 50 50 35 50 45 40 10 4
Faerie 25 55 35 30 50 60 45 0 0
Felpurr 40 40 30 35 50 60 50 15 5
Gnome 35 50 40 50 50 35 45 30 10
Hobbit 40 40 30 45 55 50 50 30 10
Human 45 45 45 45 45 45 45 20 7
Lizardman 60 25 25 70 40 50 30 -5 0
Mook 50 50 25 50 35 35 55 40 14
Rawulf 40 30 55 50 40 40 50 10 4
 
Race Resistance Bonus%
Race
Air
Divine
Earth
Fire
Mental
Water
Dracon +5 -5 0 0 -5 +15
Dwarf 0 0 0 VIT 0 0
Elf +10 0 0 0 0 +20
Faerie +15 +15 +15 0 +15 0
Felpurr +10 0 +10 0 +10 -15
Gnome 0 0 0 0 VIT 0
Hobbit 0 0 VIT 0 0 0
Human 0 0 0 0 0 0
Lizardman 0 -10 +10 +15 -10 +10
Mook 0 +10 0 0 +15 +15
Rawulf 0 +5 +5 0 0 +10
 
Skills Available to the Ranger
Controlling Attributes
Skill
Primary
Secondary
Academic
Artifacts Intelligence Senses
Close Combat Senses Intelligence
Communication Intelligence Senses
Dual Weapons Dexterity Senses
Mythology Senses Intelligence
Ranged Combat Senses Intelligence
 
Magical (level 5+)
Alchemy Dexterity Intelligence
Air Magic Intelligence Piety
Divine Magic Intelligence Piety
Earth Magic Intelligence Piety
Fire Magic Intelligence Piety
Water Magic Intelligence Piety
 
Physical
Scouting Senses Intelligence
 
Weapon
Axe Strength Dexterity
Bow Dexterity Strength
Dagger Dexterity Speed
Mace & Flail Strength Dexterity
Martial Arts Dexterity Speed
Modern Weapon Dexterity Speed
Polearm Strength Dexterity
Shield Strength Dexterity
Staff & Wand Strength Dexterity
Sword Strength Dexterity
Throwing & Sling Dexterity Strength