Bard
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Few truly understand the awesome power of a Bard and the gifts he brings
to a party. His ability to play different enchanted instruments is able
to save the party time and time again when nothing else can. (And word
has it that Dominus is home to many such instruments!) His magical songs
can strengthen his friends or damage his foes. He keeps morale strong,
thus improving everyone's health while camping, and his ability to smooth
talk the most stubborn individual is nearly legendary. |
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Special Abilities
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Increases recovery time while camping, Communication
skill bonus. |
Professional Skills
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Communication, Music, Mythology, Artifacts |
Required Attributes
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Strength: 45
Intelligence: 50
Dexterity: 55
Senses: 55 |
Spellbooks
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None |
Starting Equipment
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Short Sword, Sling, Bullet Stones (25), Cloth Shirt, Cloth Pants, Poet's
Lute. Cost: 187 gold |
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Skills Available to the Bard
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Academic
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Weapon
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Physical
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Artifacts |
Bow |
Locks & Traps |
Close Combat |
Dagger |
Music |
Communication |
Shield |
Pickpocket |
Dual Weapons |
Staff & Wand |
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Mythology |
Sword |
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Ranged Combat |
Throwing & Sling |
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Level
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Rank Title
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Level
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Rank Title
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1 |
Novice |
11 |
Troubador |
2 |
Minstrel |
16 |
Poet |
4 |
Cantor |
22 |
Master of Lutes |
7 |
Sonneteer |
28 |
Muse |
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Additional Info: If you start a character in another profession and
class change to a Bard you will be able to eventually purchase the starting
instrument, the Poet's Lute. The recovery time during camping is indeed
2 times faster than when no Bard is present. |