Bard

Few truly understand the awesome power of a Bard and the gifts he brings to a party. His ability to play different enchanted instruments is able to save the party time and time again when nothing else can. (And word has it that Dominus is home to many such instruments!) His magical songs can strengthen his friends or damage his foes. He keeps morale strong, thus improving everyone's health while camping, and his ability to smooth talk the most stubborn individual is nearly legendary.
 
Special Abilities
Increases recovery time while camping, Communication skill bonus.
Professional Skills
Communication, Music, Mythology, Artifacts
Required Attributes
Strength: 45
Intelligence: 50
Dexterity: 55
Senses: 55
Spellbooks
None
Starting Equipment
Short Sword, Sling, Bullet Stones (25), Cloth Shirt, Cloth Pants, Poet's Lute. Cost: 187 gold
 
Skills Available to the Bard
Academic
Weapon
Physical
Artifacts Bow Locks & Traps
Close Combat Dagger Music
Communication Shield Pickpocket
Dual Weapons Staff & Wand
Mythology Sword
Ranged Combat Throwing & Sling
 
Level
Rank Title
Level
Rank Title
1 Novice 11 Troubador
2 Minstrel 16 Poet
4 Cantor 22 Master of Lutes
7 Sonneteer 28 Muse
 
Additional Info: If you start a character in another profession and class change to a Bard you will be able to eventually purchase the starting instrument, the Poet's Lute. The recovery time during camping is indeed 2 times faster than when no Bard is present.