Alchemist

Alchemists use their knowledge to bend matter to their own will. Alchemists use their high intelligence to concentrate their studies of their art, allowing them to learn Alchemist spells faster than any other profession in Wizardry 8. Since Alchemists rely on powders, potions, and gestures rather than magic words, they can still cast spells when silenced. When the party makes camp, Alchemists often prepare potions while the rest of the party rests itself for the battle ahead.
 
Special Abilities
Makes potions while camping, can cast Alchemist spells while silenced, and Alchemy skill bonus.
Professional Skills
Alchemy, Mythology, Throwing & Sling
Required Attributes
Intelligence: 55
Dexterity: 60
Spell book
Alchemist
Starting Equipment
Short Staff, Robes (U), Robes (L), Sandals, Cherry Bomb. Cost: 560 gold
 
Skills Available to the Alchemist
Academic
Magical
Weapon
Artifacts Alchemy Dagger
Close Combat Shield
Communication Air Magic Staff & Wand
Mythology Divine Magic Throwing & Sling
Ranged Combat Earth Magic
Fire Magic
Water Magic
 
Level
Rank Title
Level
Rank Title
1 Novice 11 Shaman
2 Herbalist 16 Evocator
4 Physician 22 Master of Elixirs
7 Adept 28 Enchanter
 
Additional Info: Alchemists can also combine potions, powders, and bombs to create more powerful items. With an Alchemist in tow, the party should never lack for funds since their creations can generate a good cash flow. See Alchemy Recipes for  information on combinations that work and skill level requirements.