Yanmir's Fort
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Perception: 10
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Lock Difficulty: 10
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Trap Deadliness: 6 |
Treasure Level: 3
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Creatures: Big Foot, Ice Lobbers,
Thralls, Forest Giants
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The Forest Giants move in after
Yanmir is defeated, there goes the neighborhood! We had fun luring them
to "human section" of the fort and plinking at them from under cover.
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Chests abound here and you can collect
a lot of loot if you've a mind to. Be certain to stop by Yanmir's bedroom
(2) and grab the loot from the Black Chest there.
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Destroy the Frost Giant
Basically you try to avoid Yanmir your entire time here. To do this stay
away from the central large rooms. Skirt around the outer edges to first
discover a chest containing a clue (1) about weakened floor struts. You'll
need to fight your way past Yeti's and Thralls and make your way to the secret
door (3) behind a bookcase. Avoid taking the key (4) or talking to the children
(5) until later.
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Once you make it to the secret door head
down the stairs and take out the Ice Lobbers along the way. You will come
to an area where you'll see weakened floor struts (3a). If your perception
is high enough many will show red. Simply break these by hitting them or
shooting them. All but the farthest set from where you enter will break.
Be sure to bust out each side, the struts run in pairs but break as singles.
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Now head for the Lobber panty (3b) and
raise a ruckus. (You can trigger Yanmir any number of ways but this nets
you some additional exp and loot.) Make lots of noise, kill the appetizers
and pretty soon Yanmir comes charging out of the Dining Hall and goes BOOM!
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Now if you are looking for a logical explanation
as to why knocking the struts out at 3a will cause the floor at 3c to cave
in, well... Ask an Architect. (Maybe the automap is on the fritz but this
was where it indicated the weak struts were located.)
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Now grab the Key, let the children free
and return to Frosgard and give Ravenlocks the good news. The children never
actually make it out of here and if you return you can find them still wandering
about. It sort of leaves the quest with an "unfinished" feeling but you will
get credit for the quest nonetheless.
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