Ta'sar Academy
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Perception: 10
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Lock Difficulty:
10
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Trap Deadliness:
6 |
Treasure Level:
3
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Creatures: Dagrell, Guards
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Most of the secret doors (S) here are opened
by nearby levers. Not too secretive really.
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If you happen to get nosey and fall victim
to the trap simply break the wall (B) out to return to the main area of the
Academy.
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The secret room nearest the entrance
has a little oddity in it. Go slowly down the hall just to the where the
passage straightens out and you can peer into the room beyond. Now stop and
shoot the crate. This way you get the advantage over that dagrell they have
locked up in the crate. Otherwise it will break out and attack you from behind
once you walk past the crate into the room.
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Recover the Book of Rules by Monte
Your main objective here is to find the Book of War Rules for Markel
the Great in Guberland. To accomplish this proceed to the Library (S1 area).
Here you will find a table with books on it and instructions to place the
books back in their proper place.
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Only one book may be picked up at a
time. Grab a book then seek out an empty table and read the scroll on the
table. The scrolls give you an idea of the topic, the title of the book gives
you some clue as to what the topic is. Place each book on the table of its
related topic.
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It leads you to believe that once you
have done this you will know just where the Book of War Rules is located.
What it does is open a secret compartment (S1) where a scroll is. This scroll
is a simple cryptogram that you need to solve in order to discover the location
of the Book you seek.
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If you are not familiar with how
to solve cryptograms here is a little tutorial on code cracking. Cryptograms
usually assign one letter for another and retains that pattern throughout
the message. Let's say for example A=Z, B=Y, C=X, and so on. Then all Zs
in the cryptogram would be As, all Ys would be Bs, all Xs would be Cs. The
pattern is usually quite random, nothing as simple as reversing the alphabet.
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Look for a letter that is repeated
more often than others. These are usually the more common letters used to
make words, like E, T, S, and N for example. Seek out a common word pattern,
something like "WMOW" might be the word "that". "GQWGJQ" might be the word
"people". Once you think you recognize a pattern or letter then replace
all the corresponding letters in the message and look to see if any other
words might be readily recognizable. Continue solving the cryptogram in
this manner until you have deciphered the entire message.
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And for those of you who have no love
for word games look to the bookcase (1) in the room just off the Library.
Note there is a book sticking out slightly. It can be tough to see so angle
sideways and try to look across the front of the bookcase. Push this book
and the bookcase begins to revolve pushing you into the secret room beyond.
Grab the Book (2) off the pedestal in the center of the room and you have
accomplished your goal here. To exit this room do exactly what you did to
get into it.
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