Ta'sar Academy


Tasar Academy Map
Perception: 10
Lock Difficulty: 10
Trap Deadliness: 6
Treasure Level: 3
Creatures: Dagrell, Guards

Most of the secret doors (S) here are opened by nearby levers. Not too secretive really.

If you happen to get nosey and fall victim to the trap simply break the wall (B) out to return to the main area of the Academy.

The secret room nearest the entrance has a little oddity in it. Go slowly down the hall just to the where the passage straightens out and you can peer into the room beyond. Now stop and shoot the crate. This way you get the advantage over that dagrell they have locked up in the crate. Otherwise it will break out and attack you from behind once you walk past the crate into the room.

Recover the Book of Rules by Monte

Your main objective here is to find the Book of War Rules for Markel the Great in Guberland. To accomplish this proceed to the Library (S1 area). Here you will find a table with books on it and instructions to place the books back in their proper place.


Only one book may be picked up at a time. Grab a book then seek out an empty table and read the scroll on the table. The scrolls give you an idea of the topic, the title of the book gives you some clue as to what the topic is. Place each book on the table of its related topic.


It leads you to believe that once you have done this you will know just where the Book of War Rules is located. What it does is open a secret compartment (S1) where a scroll is. This scroll is a simple cryptogram that you need to solve in order to discover the location of the Book you seek.


If you are not familiar with how to solve cryptograms here is a little tutorial on code cracking. Cryptograms usually assign one letter for another and retains that pattern throughout the message. Let's say for example A=Z, B=Y, C=X, and so on. Then all Zs in the cryptogram would be As, all Ys would be Bs, all Xs would be Cs. The pattern is usually quite random, nothing as simple as reversing the alphabet.


Look for a letter that is repeated more often than others. These are usually the more common letters used to make words, like E, T, S, and N for example. Seek out a common word pattern, something like "WMOW" might be the word "that". "GQWGJQ" might be the word "people". Once you think you recognize a pattern or letter then replace all the corresponding letters in the message and look to see if any other words might be readily recognizable. Continue solving the cryptogram in this manner until you have deciphered the entire message.


And for those of you who have no love for word games look to the bookcase (1) in the room just off the Library. Note there is a book sticking out slightly. It can be tough to see so angle sideways and try to look across the front of the bookcase. Push this book and the bookcase begins to revolve pushing you into the secret room beyond. Grab the Book (2) off the pedestal in the center of the room and you have accomplished your goal here. To exit this room do exactly what you did to get into it.