Lich Lab

Lower Level Walkthru & Strategy


Lich Lab Lower Level Map
Perception: 17
Lock Difficulty: 17
Trap Deadliness: 9
Treasure Level: 5
Creatures: Dagrells, Floating Eyes, Ghouls, Liches, Skeletons

There is a pair of breakable doors (2) that lead to what appears to be a cold storage unit. They have some interesting things on ice that offer no resistance when you use them as target practice.

Lich Promotion

When you reach this level you should have already brewed your potions and obtained a jar for each party member who is to become a Lich.  You objective is to reach the Lich making machine (3). This is one enormous undertaking. You can get to the room leading in to the machine with little difficulty as long as you don't enter any side rooms along the way. Only a few Dagrells, Skeletal Warriors and Masters patrol hallways.


The large open area around the machine itself is another story entirely. I tried everything I could think of and there is just no easy way to do this. When it got right down to it I had the party use a Feather Fall spell and leapt over the railings of the catwalk and just went at it tooth and nail. This without a doubt, will be your most memorable battle in all of Chedian and beyond. Once you have cleared all the hostile forces you can proceed with your objective.


Get onto the catwalk and proceed to the control panel at its central point near the machine. Throw the lever and have any party members that are to become Liches drink the Elixir of Defedation. Go down to ground level and enter the only non broken alcove at the base of the machine. Throw the lever in this alcove, the door shuts, and whoever is destined to become a Lich will become one.