Chasm of the Dead

Walkthru & Strategy


Chasm of the Dead Map
Perception: 15
Lock Difficulty: 15
Trap Deadliness: 7
Treasure Level: 6
Creatures: Ghosts, Imps, Mummies, Skeletons, Zombies

This place is loaded with traps. Watch your step and hug the walls where ever possible. This place is also loaded with chests.

A little tip, take your time here, use everything to your advantage, and come with empty packs because you're going out with enough junk to stock every shop, in every town of Chedian three times over at least. We almost considered forsaking the quest in lieu of reopening that boarded up Weapon Shop in Lindisfarne.

The best advice I can give you is to wait until you are stronger to attempt this area. It really helps to have a Priest among you that can cast a high level Turn Undead spell to help take the heat off the party at times.  The wraiths here just love to break items so boost up some one's Repair skill as well, again preferably a Priest who can GM Repair.


The first part of this dungeon is very deceiving. There are only a few Skeletons and Imps to deal with and they are fairly easy to handle. Then you step outside into the chasm proper which in itself appears very calm. Yeah right. Travel a short distance and wraiths spawn up behind you. There is relatively no warning. Just keep a sharp eye out and watch your HUD. The second it indicates a warning whirl about and get ready.


Some strategy to use here is to travel slowly. Get off always run if you have it on. (This way you only have to deal with one wraith at a time if you're cautious.) As soon as the HUD changes to a warning go into TBCM and turn around. Then have your  Priest, or anyone who can, hurl a Turn Undead spell. Hopefully it takes, if so go out of TBCM and run after the Wraith as it retreats using ranged weapons.


We had a real foot race going on in that chasm. First we were chasing them, then they were chasing us, another Turn Undead spell and we were chasing them again. Actually it was quite comical and a lot of fun. A powerful enough party can probably just go nose to nose and duke it out, but Wraiths tend to break items at a phenomenal rate and it really gets annoying to have to stop and repair your weapon in order to continue the fight.


If you haven't run screaming from the building by the time you reach the area by the Black Chest (2) there's a little trick to getting at it. Step forward onto the edge of the trapped floor area then back off quickly. When the wall section flips out and replaces the floor section step on it and wait until it flips back up pushing you into the alcove. There is a secret compartment in the wall of the alcove you open to reveal the chest.


Once you are ready to leave turn from the compartment to your left 90 degrees and there will be a very hard to see button on the wall. If you don't spot it then turn another 90 degrees and sidestep right into the wall, look along the wall on now what will be your right hand side and you should see the button protruding slightly from the wall. Press it and it flips you back into the hallway. Now move off the floor section quickly and be on your way with your new Artifact.


Lich Promotion Quest

Those of you coming here for the second half of your Lich instructions will need to make your way to point 1. The instructions are on a raised floor section in the center of a room guarded by mummies.


Find the Crona Kiga

This little artifact sits on a pedestal (3) deep in this map. If this is your main objective once you reach the chasm you can ignore all the side doors and descend directly to the bottom and head straight for this section of the map.


Zombies and Drippers inhabit the chasm floor and pop up to harass you on your way here. Be sure to wait around after killing the Zombies since they will resurrect and attack again. Skeletal Warriors and Masters guard the actual hallways on your way to the pedestal. Again wait for the Masters to resurrect and dispatch them before continuing on.


The room with the Crona Kiga is watched over by several mummies. We opened the door and lobbed arrows at one in its sarcophagus. This triggered him and a couple of his cohorts. We then ran back up the stairs and took pot shots at them for a few moments. Normally we tried to keep their attention until the door closed then used turn undead spells. If they turned they were like bugs caught in a jar and were easy pickins.


Once you have cleared the room go claim your prize. Return it to Sigmund, Dranheim's Jarl, for a generous reward. Not that you won't already be pretty well off financially after this little endeavor if some one in your party has decent Merchant skill.


Strategy Variation

submitted by TEF


I jumped (feather falling) into the chasm, to skip the ghosts and was able to take out the skels 4 on 4. TP helps once you have the Crona. Poison Cloud wands pointed at the feet of monsters are an excellent way to knock of 100s of HPs per shot.