Chasm of the Dead
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Walkthru & Strategy
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Perception: 15
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Lock Difficulty:
15
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Trap Deadliness:
7 |
Treasure Level:
6
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Creatures: Ghosts, Imps, Mummies,
Skeletons, Zombies
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This place is loaded with traps. Watch
your step and hug the walls where ever possible. This place is also loaded
with chests.
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A little tip, take your time here, use everything
to your advantage, and come with empty packs because you're going out
with enough junk to stock every shop, in every town of Chedian three times
over at least. We almost considered forsaking the quest in lieu of reopening
that boarded up Weapon Shop in Lindisfarne.
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The best advice I can give you is
to wait until you are stronger to attempt this area. It really helps to
have a Priest among you that can cast a high level Turn Undead spell to
help take the heat off the party at times. The wraiths here just
love to break items so boost up some one's Repair skill as well, again
preferably a Priest who can GM Repair.
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The first part of this dungeon is
very deceiving. There are only a few Skeletons and Imps to deal with and
they are fairly easy to handle. Then you step outside into the chasm proper
which in itself appears very calm. Yeah right. Travel a short distance
and wraiths spawn up behind you. There is relatively no warning. Just keep
a sharp eye out and watch your HUD. The second it indicates a warning whirl
about and get ready.
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Some strategy to use here is to travel
slowly. Get off always run if you have it on. (This way you only have
to deal with one wraith at a time if you're cautious.) As soon as the HUD
changes to a warning go into TBCM and turn around. Then have your
Priest, or anyone who can, hurl a Turn Undead spell. Hopefully it takes,
if so go out of TBCM and run after the Wraith as it retreats using ranged
weapons.
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We had a real foot race going on in
that chasm. First we were chasing them, then they were chasing us, another
Turn Undead spell and we were chasing them again. Actually it was quite
comical and a lot of fun. A powerful enough party can probably just go
nose to nose and duke it out, but Wraiths tend to break items at a phenomenal
rate and it really gets annoying to have to stop and repair your weapon
in order to continue the fight.
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If you haven't run screaming from
the building by the time you reach the area by the Black Chest (2) there's
a little trick to getting at it. Step forward onto the edge of the trapped
floor area then back off quickly. When the wall section flips out and
replaces the floor section step on it and wait until it flips back up
pushing you into the alcove. There is a secret compartment in the wall
of the alcove you open to reveal the chest.
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Once you are ready to leave turn
from the compartment to your left 90 degrees and there will be a very
hard to see button on the wall. If you don't spot it then turn another
90 degrees and sidestep right into the wall, look along the wall on now
what will be your right hand side and you should see the button protruding
slightly from the wall. Press it and it flips you back into the hallway.
Now move off the floor section quickly and be on your way with your new
Artifact.
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Lich Promotion Quest
Those of you coming here for the second half of your Lich instructions
will need to make your way to point 1. The instructions are on a raised floor
section in the center of a room guarded by mummies.
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Find the Crona Kiga
This little artifact sits on a pedestal (3) deep in this map. If this
is your main objective once you reach the chasm you can ignore all the side
doors and descend directly to the bottom and head straight for this section
of the map.
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Zombies and Drippers inhabit the
chasm floor and pop up to harass you on your way here. Be sure to wait
around after killing the Zombies since they will resurrect and attack again.
Skeletal Warriors and Masters guard the actual hallways on your way to the
pedestal. Again wait for the Masters to resurrect and dispatch them before
continuing on.
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The room with the Crona Kiga is watched
over by several mummies. We opened the door and lobbed arrows at one in
its sarcophagus. This triggered him and a couple of his cohorts. We then
ran back up the stairs and took pot shots at them for a few moments. Normally
we tried to keep their attention until the door closed then used turn undead
spells. If they turned they were like bugs caught in a jar and were easy
pickins.
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Once you have cleared the room go
claim your prize. Return it to Sigmund, Dranheim's Jarl, for a generous reward.
Not that you won't already be pretty well off financially after this little
endeavor if some one in your party has decent Merchant skill.
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Strategy Variation
submitted by TEF
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I jumped (feather falling)
into the chasm, to skip the ghosts and was able to take out the skels 4 on
4. TP helps once you have the Crona. Poison Cloud wands pointed at the feet
of monsters are an excellent way to knock of 100s of HPs per shot. |
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