Anskram Keep




Anskram Keep Map
Perception: 12
Lock Difficulty: 12
Trap Deadliness: 7
Treasure Level: 3
Creatures: Imps, Nagates, Flying Ickys

Clear out the Imps

Your main objective here to complete the Coalition Quest Strumford's Jarl assigns you is to get rid of the Imps and make certain they do not return.
To accomplish this you need to kill the existing Imps and put out the 8 fires where the Imps originate around the Keep. Putting out the fires simply means standing there and battling each Imp as it emerges. After a few the fire goes out.

You will need to make your way to the a pair of levers (L1) in order to unlock the levers (L2) that control the huge doors separating the two sections of the Keep. Throwing the L2 lever causes both sets of doors to alternate from their original state. One set closes and then the other opens. Throw the lever and run quickly past the closing doors and wait momentarily for the other doors to open giving you access to the other section of the Keep.


Once all the fires have been put out and you hear the customary quest completion "ding" head to the cage (1) area. A large cage asends out of the floor carrying with it Granddaddy Imp. Two town guards come in to do battle with it. In the ensuing struggle you can get involved or wait to see the outcome.  Just try not to kill the guards, they are on your side.


Apparently this little action does not always work.  I am unsure of the details why, but it has worked for me every time. I always enter at the rear of the Keep, that would be the west door on the upper level of the Keep outside. Then systematically put out the fires saving the front of the Keep for last. I killed the Imp once wanting to get the exp and witnessed the guards running in place. I decided to wait until they engaged the Imp after that before acting. No telling what a pair of goofy dancing guards will cause to happen in the future.


There is a chest hidden in a compartment in the wall in the area outlined in dark red. To get to the chest step forward onto the edge of the trapped floor area then back off quickly. When the wall section flips out and replaces the floor section step on it and wait until it flips back up pushing you into the alcove.


Once you are ready to leave turn from the compartment to your left 90 degrees and there will be a button on the wall. If you don't spot it then turn another 90 degrees and sidestep right into the wall, look along the wall on what will be your right hand side and you should see the button protruding slightly from the wall. Press it and it flips you back into the hallway.