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Suggested Class Stats

This is another old post from a forum, not sure which one however. It suggests orders for developing attributes for each class, and gives a list of the various races' total scores in each area, along with their resistances and any other bonuses.

There are a couple questions asked in the sections below which we will answer here.

1)Rogues can backstab with any bladed weapon that has a Thrust attack.
2)The maximum engineering needed for any gadget is 95. Thanks to mage_77 for answering.

Fighter Lord Valkyrie Ranger Samurai Gadgeteer Ninja Monk Rogue Bard Priest Alchemist Bishop Psionic Mage

General note: you need just enough vitality to keep from getting killed, unless you're planning on putting points into Iron Skin. In that case, you should build max out vitality as quickly as possible.


Fighter

Dual-wielding appears to increase your damage between 25% and 50%, so I'd recommend it over the small boost in AC a shield will give.
Suggested order for maxing statistics at level up:
Strength, speed, dexterity, senses, vitality
Dracon 295, +10 magic resist, breathes acid
Dwarf 280, +12 magic resist, +7 damage resist
Elf 265, +30 magic resist
Faerie 270, +60 magic resist, +2 ac, 2/3rds carrying capacity
Felpurr 295, +15 magic resist
Human 285
Gnome 275, +20 magic resist
Hobbit 300, +10 magic resist
Lizardman 310, +15 magic resist
Mook 285, +40 magic resist
Rawulf 275, +30 magic resist

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Lord

The fighter is better as a duel-wielder (the extra 25 points in dual wield doesn't do squat), so only use this class if you want the magic. The health regeneration isn't fast enough to notice in combat, which is the only time it would matter.
Suggested order for increasing statistics at level up:
Strength, speed, dexterity, senses, piety, vitality
Dracon 325, +10 magic resist, breathes acid
Dwarf 305, +12 magic resist, +7 damage resist
Elf 315, +30 magic resist
Faerie 290, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 315, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 335, +15 magic resist, slower mana regeneration
Mook 300, +40 magic resist
Rawulf 335, +30 magic resist

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Valkyrie

Like the lord, only use if you want the magic. She's almost as good as a non-lizard fighter at polearms, though.
Suggested order for increasing statistics at level up:
Strength, speed, dexterity, senses, piety, vitality
Dracon 325, +10 magic resist, breathes acid
Dwarf 330, +12 magic resist, +7 damage resist
Elf 315, +30 magic resist
Faerie 295, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 315, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 335, +15 magic resist, slower mana regeneration
Mook 305, +40 magic resist
Rawulf 335, +30 magic resist

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Ranger

Only useful as a bow specialist, or possibly for the auto-scouting, depending on your play style. Items appear to be in obvious locations so far.
Suggested order for increasing statistics at level up:
Senses, speed, dexterity, strength, piety, vitality
Dracon 310, +10 magic resist, breathes acid
Dwarf 310, +12 magic resist, +7 damage resist
Elf 315, +30 magic resist
Faerie 305, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 315, +15 magic resist
Gnome 315, +20 magic resist
Hobbit 320, +10 magic resist
Human 325
Lizardman 307, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 315, +30 magic resist

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Samurai

Fighters with critical strike, a bonus to swords, and mage spells. Dual wield looks good, as the increased number of attacks should give more criticals.
Suggested order for increasing statistics at level up:
Strength, speed, dexterity, senses, piety, intelligence, vitality
Dracon 360, +10 magic resist, breathes acid
Dwarf 355, +12 magic resist, +7 damage resist
Elf 365, +30 magic resist
Faerie 360, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 365, +15 magic resist
Gnome 365, +20 magic resist
Hobbit 370, +10 magic resist
Human 375
Lizardman 360, +15 magic resist, slower mana regeneration
Mook 360, +40 magic resist
Rawulf 360, +30 magic resist

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Gadgeteer

Stick with your gun. Anyone know the maximum engineering you need for gadgets?
Suggested order for increasing statistics at level up:
Senses, speed, dexterity, vitality, strength
Dracon 275, +10 magic resist, breathes acid
Dwarf 249, +12 magic resist, +7 damage resist
Elf 260, +30 magic resist
Faerie 270, +60 magic resist, +2 ac, 2/3rds carrying capacity
Felpurr 280, +15 magic resist
Gnome 270, +20 magic resist
Hobbit 285, +10 magic resist
Human 275
Lizardman 270, +15 magic resist
Mook 280, +40 magic resist
Rawulf 255, +30 magic resist

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Ninja

Best used as a thrown weapons specialist for the thrown criticals and penetration bonuses. If you want martial arts, go with a monk. Faeries apparently can use all ninja armor and weapons; can anyone confirm?
Suggested order for increasing statistics at level up:
Senses, speed, dexterity, strength, piety, vitality
Dracon 310, +10 magic resist, breathes acid
Dwarf 299, +12 magic resist, +7 damage resist
Elf 315, +30 magic resist
Faerie 305, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 315, +15 magic resist
Gnome 315, +20 magic resist
Hobbit 320, +10 magic resist
Human 325
Lizardman 307, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 315, +30 magic resist

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Monk

The martial arts specialist; regular weapons with this one is a waste. Max your stealth, critical strike, martial arts, and close combat. Stealth is absolutely necessary to stay alive; you need that AC. Faeries apparently can use all monk armor; can anyone confirm?
Suggested order for increasing statistics at level up:
Strength, speed, dexterity, senses, piety, vitality
Dracon 298, +10 magic resist, breathes acid
Dwarf 299, +12 magic resist, +7 damage resist
Elf 265, +30 magic resist
Faerie 305, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 315, +15 magic resist
Gnome 315, +20 magic resist
Hobbit 320, +10 magic resist
Human 325
Lizardman 287, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 315, +30 magic resist

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Rogue

Dual-wielding two daggers looks like the way to go. Then again, if you can backstab with other weapons (can you?), using swords would be a lot better.
Suggested order for maxing statistics at level up:
Strength, speed, dexterity, senses, vitality
Dracon 295, +10 magic resist, breathes acid
Dwarf 280, +12 magic resist, +7 damage resist
Elf 265, +30 magic resist
Faerie 270, +60 magic resist, +2 ac, 2/3rds carrying capacity
Felpurr 295, +15 magic resist
Gnome 275, +20 magic resist
Hobbit 300, +10 magic resist
Human 285
Lizardman 310, +15 magic resist (Yes, this isn't a misprint. Intelligence isn't used for anything but the secondary statistic for lockpicking.)
Mook 285, +40 magic resist
Rawulf 280, +30 magic resist

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Bard

A versatile class, as you can go ranged, dual wield, or sword and shield with equal effectiveness.
Suggested order for maxing statistics at level up:
Strength, speed, dexterity, senses, vitality, int
Dracon 330, +10 magic resist, breathes acid
Dwarf 310, +12 magic resist, +7 damage resist
Elf 315, +30 magic resist
Faerie 325, +60 magic resist, +2 ac, 2/3rds carrying capacity
Felpurr 335, +15 magic resist
Gnome 325, +20 magic resist
Hobbit 340, +10 magic resist
Human 330
Lizardman 330, +15 magic resist
Mook 335, +40 magic resist
Rawulf 310, +30 magic resist

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Priest

Depending on whether you want to emphasis fighting or power-casting, add points to vitality or intelligence.
Suggested order for increasing statistics at level up:
Piety, intelligence, speed, dexterity, senses, strength, vitality
Dracon 360, +10 magic resist, breathes acid
Dwarf 360, +12 magic resist, +7 damage resist
Elf 365, +30 magic resist
Faerie 360, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 365, +15 magic resist
Gnome 365, +20 magic resist
Hobbit 370, +10 magic resist
Human 375
Lizardman 360, +15 magic resist, slower mana regeneration
Mook 360, +40 magic resist
Rawulf 365, +30 magic resist

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Alchemist

Stock up on those sling bullets.
Suggested order for increasing statistics at level up:
Intelligence, piety, speed, dexterity, senses, vitality
Dracon 305, +10 magic resist, breathes acid
Dwarf 305, +12 magic resist, +7 damage resist
Elf 330, +30 magic resist
Faerie 335, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 330, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 300, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 325, +30 magic resist

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Bishop

I'd almost not bother with weapons at all for this one.
Suggested order for increasing statistics at level up:
Piety, intelligence, speed, dexterity, senses, vitality
Dracon 290, +10 magic resist, breathes acid
Dwarf 295, +12 magic resist, +7 damage resist
Elf 330, +30 magic resist
Faerie 335, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 330, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 260, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 325, +30 magic resist

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Psionic

Slings once more.
Suggested order for increasing statistics at level up:
Senses, piety, speed, intelligence, dexterity, vitality
Dracon 305, +10 magic resist, breathes acid
Dwarf 305, +12 magic resist, +7 damage resist
Elf 330, +30 magic resist
Faerie 335, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 330, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 300, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 325, +30 magic resist

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Mage

Slings, as if you have a choice.
Suggested order for increasing statistics at level up:
Intelligence, piety, speed, dexterity, senses, vitality
Dracon 305, +10 magic resist, breathes acid
Dwarf 305, +12 magic resist, +7 damage resist
Elf 330, +30 magic resist
Faerie 335, +60 magic resist, +2 ac, 2/3rds carrying capacity, faster mana regeneration
Felpurr 325, +15 magic resist
Gnome 330, +20 magic resist
Hobbit 330, +10 magic resist
Human 330
Lizardman 330, +15 magic resist, slower mana regeneration
Mook 310, +40 magic resist
Rawulf 325, +30 magic resist

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