Snafaru's Wizardry FAQs & Memories



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Dark Savant :
	Your addiction to Wizardry made you an easy target for my interrogation spell...
	you will answer all my questions... what is your favorite Wizardry scenario?

Snafaru :
	In order, Wizardry 8 for it being the best CRGP ever, then Wizardry 7: Crusaders of the Dark Savant for its
	breakthrough superior gameplay, and character stats. Then Wizardry 4: Return of Werdna for its irresistible reverse
	plot... I loved to play the bad guy and win. And fourth,  it would be Wizardry 1: Proving Grounds of the Mad Overlord
	because you just can't beat a classic.

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Dark Savant :
	Why are you so addicted to Wizardry?

Snafaru :
	Frankly, I don't know. It's as if I was born to be one of the biggest Wizardry fans on this planet.

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Dark Savant :
	How many hours have you spent playing the Wizardry scenarios?

Snafaru :
	My best estimate would be over 2000 hours for sure. I've played Wiz #1 many times (played practically every
	lunch and break hours as well as many after school hours in high school for a full year) and Wiz #4 for endless
	hours (readily available walkthroughs on the internet were not available back then, and that game is extremely
	difficult)  and Wiz #7 twice, then Wiz #8 with many parties. Also I created the DragonQuest Wizardry scenario.

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Dark Savant :
	What are the craziest things Wizardry made you do?

Snafaru :
	I was in high school, 1982. There was only 1 Apple II computer in the whole school (and 4 Commodore VIC 20s).
	So, we played in a group so we all had 1 character. Some exciting memories are coming back to me: the first time
	we had our mage cast Mahalito we were all jumping up and down at how much damage it was doing. The Small Humanoids
	were so useless and annoying that we started calling them Small Hemorrhoids.
	Then, my addiction to Wizardry draw some trouble with the school's principal: In the early beginnings, with
	a low-level party, on level 2 of the maze, we encountered 3 groups of 6 Creeping Coins in each. The bell rang. Everyone left
	for gym class. I stayed to fight valiantly! The dastard coins kept calling for help... grrrr, it took a very long
	time, missed the whole gym class, but I won the battle :-) but... I also got a 2 weeks suspension from the computer
	room :-(

	Into trouble again the last year, grade 13, most of the other players were older so they had left for University
	or College so I pretty much had the Apple II computer to myself. But, they moved the Apple II computer in a small
	room adjacent to the physic's lab and it was locked often; when the bell rang I would rush from my class to the
	physic's lab hoping the teacher had not left so I could play, but, often he was gone so... I started using my plastic
	student card to open the door!!! Eventually, the principal himself found me out! I did not get a suspension but
	he moved the Apple II computer to a room I could not break into. I then had to beg every day for them to let me
	in, very humiliating!

	More trouble the last year: I had gotten myself a motorcycle so it wasn't a problem staying at school after
	hours. One night I fooled the janitor in staying after he closed the doors at midnight. I played until 5a.m., returned
	home, slept one hour and got back to school by bus the next morning. Although, all this would have been better
	if I hadn't got another 2 weeks suspension from the computer room for pulling this stunt. P.S. I told the principal
	I left only at 1 a.m. though :-) ...and my parents never knew :-) :-)

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Dark Savant :
	What is the best cheat you've found yourself?

Snafaru :
	Now, this is nostalgia at it's best. In Wiz #1, on an Apple II computer, one would just open and close
	the disk drive door at the right moment while the computer is processing the gold reward after an encounter...
	if done properly and at the right moment, one would receive a gazillion gold pieces!

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Dark Savant :
	What is the second best cheat you've found yourself?

Snafaru :
	Again, in Wiz #1, on an Apple II, one would make one or many duplicates of the scenario disk. Then while
	in the Gilgamesh's Tavern one would switch multiple scenario disks and add the same character twice or more to
	the party, thus duplicating the best magic items and weapons that would normally appear only once in the game.
	Now, this ain't for the faint of heart, since you had to keep track of which character was in which of the 20 available
	slots and if you put the wrong disk in at the wrong time, you could lose characters that took an awful long time
	to build up.

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Dark Savant :
	Why isn't there any section on Nemesis: A Wizardry Adventure on this site?

Snafaru :
	This site is dedicated to the original Wizardry series. Nemesis is a totally different game.

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