Companions are very useful allies in Demise when used properly.
They are most useful when playing a single character, though they can be
useful when in a party also.
You earn about 25-30% of the experience when companions damage/kill
monsters. While this may make companions sound very bad, they are actually
fantastic if you use them properly, and when playing a solo character,
they are virtually vital. When solo, companions can take hits for
you, allowing you to stay longer in the dungeon. Companions can kill
a monster for you (or at least keep it occupied) if you get paralyzed.
Many companions have special attacks that can kill large numbers of monsters,
or instantly kill an enemy. A companion killing a group of ZBrats,
or stoning that nasty beheading creature has obvious benefits...
When working with companions, keep the following points in mind:
1) Keep party size at 6 or less. Any more than this
and companions tend to hit other party members instead of the monsters
you are fighting. This can be a nasty problem if these companions
have special abilities.(Which are the companions you will often aim for)
2) Keep your companions well healed. Just like your
characters, companions fight better when they have high HP. This
might be slightly less important if you have a companion with a huge amount
of HP, but you should aim to keep HP around 3/4. It is also particularly
important if you have charmed a companion that is too large for you to
carry!
3) Keep companion bind level up! For companions that have
joined, make sure they are well healed if you want to keep them, else they
will get restless very quickly and leave. With charmed monsters this
is also important, you don't want a companion leaving on you, and you definitely
don't want it attacking you.
4) Beware of fright traps! Unless your companion is bound
for life, this is an instant companion 'killer'. This especially
sucks if you have just charmed 'big bad monster #53' and were going to
life dominate it when you got back to town, but accidentally set off that
fright trap... (AAARRRGGGHHH!!)
5) Don't die. While this is generally a given aim
for players at any time, it becomes especially important if you have a
hard to get companion bound for life - dying will eliminate all that hard
work!
6) Companion order seems to work similar to party order.
The companion in front seems to face most of the attacks, with progressively
less being aimed at companion 2, 3 & 4.
Companions To Aim For:
Spellcasters
Allows you to use them to quickly blast through horde creatures without
wasting any of your mana. If possible, taking a quick trip down a
level or two to get a more powerful spell caster is very valuable.
Coming from down deeper, these spellcasters will have higher A/D and HP
which will allow them to survive better against more powerful creatures
on your current level.
Breathers
Dragons tend to dominate this particular area, though there are other
creatures that can breathe fire/cold. Very helpful for creatures
with Complete Spell Res, as breath weapons can do large amounts of damage
to large groups. Dragons also tend to have decent HP & A/D, so
are useful even without their breath weapon.
Warriors
They have high HP & A/D - can generally cope with many other monsters
on the level, as they can hit well and defend themselves reasonably.
They do tend to lack resistances however.
Instant Killers
Creatures with Stone(1) or Behead(1) are great! Instantly killing
an opponent is one of the greatest gifts for an adventurer. But
if these attacks get misdirected at a companion or a character... well,
don't say you weren't warned. This doesn't tend to happen with a
solo character, but if you get four characters joined up with four stoning
companions... you're just asking to die. :)
Oh, and a final few points.
Give your companion a nice name - after all it is your 'lovely' pet/buddy.(Or
perhaps lover if your character is overly sick & twisted)
Mistreat weak companions that offer to join, showing your 'true' companion
how much it means to you.
Take it to the companion store occasionally, so it can socialize with
other friends with similiar mental ability.(Or lack thereof)
Give it milk & cookies every now & then. For undead try intestine
soup, and dragons tend to like live goblins or slaves...