P A T C H E S & U T I L I T I E S |
|
Wizardry 8 |
|
Some Wizardry 8 Editors and Viewers. (Not Cosmic Forge) |
|
Last patch released by Sirtech. |
|
Combat Speed Enhancers Greatly reduces the time it takes for monsters to move from one position to another while engaged thus greatly reducing the lenght of battles. |
|
Transparent Compasses Makes the compasses at the bottom of the screen transparent thus giving a much better view of the world in front of you. |
|
To play without the need to have the game DVD disk in the DVD drive.
|
|
A No-CD patch to play without the need to have the game DVD disk in the DVD drive. Includes all the fixes below.
|
|
Another version of the Wiz8-v126-eng No-CD patch to play without the need to have the game DVD disk in the DVD drive. NOTE: The ad screen on game exit has been reinstated in this version, modders can create their own falcon.sti to place their stuff on the exit screen. (Thanks to townltu for the download and info). |
|
Another version of the Wiz8-v126-eng No-CD patch to play without the need to have the game DVD disk in the DVD drive. NOTE: This version is adapted to work specifically with Qusari's Wizardry 8 Reforged mod. (Thanks to townltu for the info). |
|
Low Frame Rate FIx This fix corrects low frame rate issues in Wizardry 8 when using certain renderers on Windows 8 and later. |
|
Wizardry 7 |
|
Wizadry 7 ( MS-DOS Version ) To play using keyboard shortcuts. (Adobe .PDF document) |
|
Wizadry 7 ( MS-DOS Version ) |
|
Wizadry 7 ( MS-DOS Version ) Divide Overflow Flaw/Reboot patch for Pentium processors. |
|
Wizadry 7 ( MS Windows Version ) Installation Fix. |
|
Wizadry 7 ( MS Windows Version ) Wiz 7 Gold v1.1a1 Patch. Fixes the 100 in all skills bug, improves combat speed. |
|
Wizadry 7 ( MS Windows Version ) Wiz 7 Gold v1.1b Patch. Fixes timing problems during battles and general gameplay . |
|
Wizardry 6 |
|
Wiz #6 Root Patch | Root patch. |
Wiz #6 Divide Overflow Patch | Divide overflow patch. |
Wiz #6 Spell Bug Patch * New * | Spell Bug Patch: Patch to fix the spell bug that causes monsters to resist the 7th level “attack all” spells. |
Wiz #6 Carrying Capacity Patch * New * | Carrying Capacity Bug Patch: In Wizardry VI, your character's carrying capacity is based off of their strength and vitality. However, due to a bug, the Wizardry VI game calculates a character's carrying capacity at the start of the game, but never updates it as their strength and/or vitality increases. |